Heads Guess!
Introduction
This is a simple remake of the famous Heads Up! game. The player holds the micro:bit on the forehead and has 30 seconds to guess words displayed on the screen. If the guess is correct, the player tilts the micro:bit forward; to pass, the player tilts it backwards.
Step 1
Put in code to ||game:start a countdown||
of 30 seconds.
game.startCountdown(30000)
Step 2
Create a ||arrays:text list||
of words to guess. You will find Arrays under Advanced.
let text_list: string[] = []
text_list = ["PUPPY", "CLOCK", "NIGHT"]
game.startCountdown(30000)
Step 3
Add an event to run code when the micro:bit ||input:logo||
is pointing ||input:up||
.
This is the gesture to get a new word.
input.onGesture(Gesture.LogoUp, function () {
})
Step 4
The items in ||arrays:text list||
are numbered 0
to length - 1
.
Add code to pick a ||math:random||
||variables:index||
.
let text_list: string[] = []
let index = 0
input.onGesture(Gesture.LogoUp, function () {
// @highlight
index = randint(0, text_list.length - 1)
})
Step 5
Add code to ||basic:show||
the value of the item stored at ||variables:index||
in ||arrays:text list||
.
let text_list: string[] = []
let index = 0
input.onGesture(Gesture.LogoUp, function () {
index = randint(0, text_list.length - 1)
// @highlight
basic.showString(text_list[index])
})
Step 6
Use an event to run code when the micro:bit ||input:screen||
is pointing ||input:down||
.
This is the gesture for a correct guess.
input.onGesture(Gesture.ScreenDown, function () {
})
Step 7
Put in code to add points to the ||game:score||
.
input.onGesture(Gesture.ScreenDown, function () {
// @highlight
game.addScore(1)
})
Step 8
Add anonther event to run code when the micro:bit ||input:screen||
is pointing ||input:up||
.
This is the gesture for a pass.
input.onGesture(Gesture.ScreenUp, function () {
})
Step 9
For the pass gesture, add code to remove a ||game:life||
from the player.
input.onGesture(Gesture.ScreenUp, function () {
// @highlight
game.removeLife(1)
})