Tug-Of-LED
Introduction
The tug-of-LED
is a virtual variation of the popular tug of war rope game.
Instead of a rope, we’ll use the LED screen by pulling the LED light through the center row.
Step 1
Create a new variable ||variables:rope||
and put it in the ||basic:on start||
. This will
track the progress of the game. The ||variables:rope||
variable will be used as the x
coordinate of the LED to lit so we set it to 2
to start.
let rope = 2
Step 2
Add a ||basic:forever||
loop that turns on the LED at the ||variables:rope||
position.
let rope = 2
basic.forever(function() {
basic.clearScreen();
led.plot(rope, 2);
})
Step 3
Add an event on ||input:button A pressed||
to change the ||variables:rope||
value by -0.1.
let rope = 2
input.onButtonPressed(Button.A, function () {
rope += -0.1
})
Step 4
Add an event on ||input:button B pressed||
to change the ||variables:rope||
value by 0.1.
let rope = 2
input.onButtonPressed(Button.B, function () {
rope += 0.1
})
Step 5
Because a button press pulls the rope by 0.1 in either direction, plot the ||math:round||
value of ||variables:rope||
to the nearest LED.
let rope = 2
basic.forever(function() {
basic.clearScreen()
led.plot(Math.round(rope), 2)
})
Step 6
Back in the ||basic:forever||
, add code to test ||logic:if||
the ||variables:rope||
is negative
then ||basic:show||
A WINS on the screen.
let rope = 2
basic.forever(function() {
basic.clearScreen();
led.plot(Math.round(rope), 2);
// @highlight
if (rope < 0) {
basic.showString("A WINS")
}
})
Step 7
Add an ||logic:else if||
condition to test ||logic:if||
the ||variables:rope||
is greater than 4
then ||basic:show||
B WINS on the screen.
let rope = 2
basic.forever(function() {
basic.clearScreen();
led.plot(Math.round(rope), 2);
if (rope < 0) {
basic.showString("A WINS")
} else if (rope > 4) {
// @highlight
basic.showString("B WINS")
}
})
Step 8
Find a friend and start button smashing!