Turtle Square
Introduction
Imagine that there’s a virtual turtle, as small as an LED, that you can control with commands. In this tutorial, you will learn to use the turtle and draw a square.
Moving the turtle
The turtle starts in the center of the screen heading upward. Place a ||turtle:forward||
block to make it move up.
turtle.forward(1)
Turning and moving
Place a ||turtle:turnRight||
to turn the turtle and place another ||turtle:forward||
block to make it move again.
turtle.forward(1)
turtle.turnRight()
turtle.forward(1)
Drawing a square
If you add enough ||turtle:turnRight||
and ||turtle:forward||
blocks, the turtle will eventually draw a square.
You can move the blocks into a ||input:on button pressed||
to easily run the code again.
input.onButtonPressed(Button.A, function() {
turtle.forward(1)
turtle.turnRight()
turtle.forward(1)
turtle.turnRight()
turtle.forward(1)
turtle.turnRight()
turtle.forward(1)
turtle.turnRight()
})
“for” is for repetition
Did you notice the pattern of repeated blocks needed to draw a square? Try using a for
loop to achieve the same effect.
input.onButtonPressed(Button.A, function() {
for(let index = 0; index <= 4; index++) {
turtle.forward(1)
turtle.turnRight()
}
})
Leaving a trail
The turtle holds a pen that can turn on LEDs. If you add the ||turtle:pen||
block, it will leave a trail as the turtle moves.
input.onButtonPressed(Button.A, function() {
turtle.pen(TurtlePenMode.Down)
for(let index = 0; index <= 4; index++) {
turtle.forward(1)
turtle.turnRight()
}
})
microturtle=github:Microsoft/pxt-microturtle#v0.0.9